It's given us back the B-games, the middle of the market I thought died with THQ-games like Shadow Warrior 2 and Obduction, too big to feel "indie" in the traditional sense but still comparatively small when put up against games from Ubisoft and EA.Īnd if I contrast the size of my Steam library with my not-so-huge apartment…well, I'm pretty grateful my games don't take up physical space nowadays. It's allowed for the revival of long-dead genres like the isometric CRPG, leaving us with Wasteland 2 and Divinity: Original Sin and Pillars of Eternity. Moving to Steam and away from traditional retail channels has enabled a much more diverse games industry-releases as small and meditative as Sorcery! or as gun-happy as the Doom reboot.
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